A 2D action-adventure game made with Unity to be played on mobile (Android) or on PC (Windows).
I developed Deep in the Dungeon using assets from Filebase, open source libraries and purchased bundles.
I built this game applying the next C# and Unity concepts:
Date: January, 2022
A 2.5D platformer game made with Unity to be played on PC (Windows).
I developed Nuke Finder using assets from Filebase, Mixamo, open source libraries and purchased bundles. Also, it was built using the Universal Render Pipeline (URP) from Unity.
I built this game applying concepts like:
Date: September, 2021
A 3D stealth/cinematic game made with Unity to be played on PC (Windows).
I developed the game using assets from the Unity asset store.
I built this game applying concepts like:
Date: July, 2021
A 2D survival/shooter game made with Unity to be played on PC (Windows).
I developed the game using assets from Filebase and some that I made on my own.
I built this game applying concepts like:
Date: June, 2021
A VR game prototype for the Oculus Rift S using Unity 3D.
The game presented a possible new attraction for an amusement park with a Stranger Things theme.
I developed the prototype for innovation class at ITESM CSF.
Date: December, 2019
An interactive VR game made with Unity to be played with Google’s Cardboard and Leap Motion using VRidge.
The game is about the solar system planets and it’s intended for education.
I developed the game for an innovation event at ITESM CSF.
Date: September, 2018
A 3D puzzle/platform game made with Unity to be played on a CAVE VR system.
I developed the graphic user interfaces (GUIs) and placed the assets (scenarios, characters and animations) collected from the Unity asset store.
The game is based on the book Criaturas Olvidadas by Horacio Rojas Cortés
Date: May, 2017