FAS

Fernando Alcantara's Portfolio

Unity Developer

Published Games

NukeFinderLogo169

Game images

Project summary

A 2.5D platformer game made with Unity to be played on a PC (Windows).

 

I developed Nuke Finder using assets from Filebase, Mixamo, open source libraries and purchased bundles. Also, it uses the Universal Render Pipeline (URP) from Unity.

 

I built this game developing concepts like:

 

  • Physics based character controller.
  • Animation state machines.
  • Level design.
  • Graphic User Interfaces (GUIs).
  • Post processing.

 

Date: September, 2021

TGF

Game images

Project summary

A 3D stealth/cinematic game made with Unity to be played on a PC (Windows).

 

I developed the game using assets from the Unity asset store.

 

I built this game developing concepts like:

 

  • Virtual cameras (Cinemachine)
  • Cinematic events handled with a timeline
  • Working with previs elements to build cutscenes
  • NavMesh agents to implement movement of AI and player
  • Storytelling

 

Date: July, 2021

MainMenu

Game images

Project summary

A 2D survival/shooter game made with Unity to be played on a PC (Windows).

 

I developed the game using assets from Filebase and some that I made on my own.

 

I built this game applying concepts like:

 

  • Collider triggering.
  • Animations with events.
  • Raycasting.
  • Level design.
  • Asset creation.

 

Date: June, 2021

Stranger Things VR

A VR game prototype for the Oculus Rift S using Unity 3D.

 

The game presented a possible new attraction for an amusement park with a Stranger Things theme.

 

I developed the prototype for innovation class at ITESM CSF.

 

Date: December, 2019

Planet Ninja

An interactive VR game made with Unity to be played with Google’s Cardboard and Leap Motion using VRidge.

 

The game is about the solar system planets and it’s intended for education.

 

I developed the game for an innovation event at ITESM CSF.

 

Date: September, 2018

Forgotten Creatures

A 3D puzzle/platform game made with Unity to be played on a CAVE VR system.

 

I developed the graphic user interfaces (GUIs) and placed the assets (scenarios, characters and animations) collected from the Unity asset store.

 

The game is based on the book Criaturas Olvidadas by Horacio Rojas Cortés

 

Date: May, 2017

Robobelix

A 3D puzzle/platform game for PC about a space robot made with Unity.

 

The game ended on 2nd place at the game jam competition.

 

I developed the Graphic User Interfaces (GUIs) of the game.

 

Date: September, 2016

Fernando Alcantara Santana ©2021