FAS

Fernando Alcantara's Portfolio

Unity Developer

3D Stealth/Cinematic game

A 3D stealth/cinematic game made with Unity to be played in a PC.

I developed the game using assets from the Unity asset store.

 

This game applies concepts like:

  • Virtual cameras (Cinemachine)
  • Cinematic events handled with a timeline
  • Working with previs elements to build cutscenes
  • NavMesh agents to implement movement of AI and player
  • Storytelling

 

Date: July, 2021

2D Survival/Shooter game

A 2D survival/shooter game made with Unity to be played in a PC.

 

I developed the game using some assets from the GameDevHQ professional Unity developer program and some that I made by my own.

 

Date: June, 2021

VR game prototype

A VR game prototype for the Oculus Rift S using Unity 3D.

 

The game presented a possible new attraction for an amusement park with a Stranger Things theme.

 

I developed the prototype for innovation class at ITESM CSF.

 

Date: December, 2019

Interactive VR game

A VR game made with Unity to be played with Google’s Cardboard and Leap Motion using VRidge.

 

The game is about the solar system planets and it’s intended for education.

 

I developed the game for an innovation event at ITESM CSF.

 

Date: September, 2018

3D Puzzle/Platform game

A 3D puzzle/platform game made with Unity to be played inside a CAVE VR system.

I developed the graphic user interfaces (GUIs) and placed the assets (scenarios, characters and animations) collected from the Unity asset store.

 

The game is based on the book Criaturas Olvidadas by Horacio Rojas Cortés

 

Date: May, 2017

3D Puzzle/Platform game

A 3D puzzle/platform game for PC about a space robot made with Unity.

 

The game ended on 2nd place in the game jam competition.

 

I developed the Graphic User Interfaces (GUIs) of the game.

 

Date: September, 2016

Fernando Alcantara Santana ©2021